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 Interaction bug

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rad



Posts : 2
Join date : 2010-04-05

PostSubject: Interaction bug   Mon Apr 05, 2010 2:03 pm

Hi and thanks for taking the time to edit this map.
I'm running the most recent build of RLFM and I'm getting an annoying bug almost every time I use the talk interaction feature. Almost every time I use the interaction button I get this string "Uh, hi. I'm the middleman for agricultural produce, so just bring me any wool, Kow milk, meat, eggs, or farm vegetables and I can give you a good price for it."

With my ample programming experience of one highschool semester of Visual Basic (lol), I'm gonna screw around with it myself, but if you could find a way to fix this it would be nice.

Once again, thanks
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rad



Posts : 2
Join date : 2010-04-05

PostSubject: Re: Interaction bug   Mon Apr 05, 2010 2:18 pm

I think I might have found the problem, although I'm no expert trigger editor. The middleman seems to have two different events for whatever reason, and one of them has an if statement listed as "(target unit of ability being cast) Equal to value". If I'm correct then unless "value" has been defined, then it would lead to the issues I'm experiencing, i.e. seeing the middleman's text string appear each time I interact with any object. Since both events result in that same string, I'll try deleting the undefined one and see if that works. If it does and it doesn't cause any side effects, then I'll let you know.

I hope this helps, and once again thanks.
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IceLizardz

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Posts : 7
Join date : 2010-10-19
Age : 21

PostSubject: Interact Bug   Fri Oct 22, 2010 3:08 am

This is due to an unfinished trigger that has no value, its the condition type..
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GrandKaiser
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Posts : 95
Join date : 2009-11-03
Age : 25

PostSubject: Re: Interaction bug   Fri Oct 22, 2010 11:38 am

lol I already fixed this a version ago. Old post. You are right btw, it was a condition issue.

I upgraded my computer to W7 and dont even have WCIII installed on it... I should probably get back to work on this map...
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